Category: quake

quantifying-quake:-how-the-dim-fantasy-fps-improved-games-without-end

Quantifying Quake: How the dim fantasy FPS improved games without end

In 1996, id Software’s Quake whisked gamers to new proportions – not just the Gothic realms past the Slipgate where by gamers battled otherworldly monsters, but also a endlessly-modified landscape of gaming and most basically, the third dimension with its innovative 3D graphics rendering. Play Online video Introduced at QuakeCon